AI Insights · Timothy · April 2022
Top 5 iOS Science Games in Latin America: Q1 2022 Performance
Discover the performance of the top 5 science games on iOS in Latin America for Q1 2022. Analyze their weekly revenue, downloads, and active users trends.
In Q1 2022, the top science games on iOS in Latin America showcased varied performance metrics across revenue, downloads, and active users. Here’s a detailed look at the top 5 apps: Plague Inc., Jetpack Joyride, Cell to Singularity: Evolution, Plague Inc: Scenario Creator, and Cell Expansion Wars.
Plague Inc.
Published by Ndemic Creations, Plague Inc. saw weekly revenue fluctuate, peaking at around $1.9K in late December and gradually declining to approximately $1.2K by the end of March. Weekly downloads varied, reaching a high of 730 in early January and a low of 435 by the end of March. Active users started at 984 at the end of December and declined to 687 by the end of Q1.
Jetpack Joyride
Halfbrick Studios’ Jetpack Joyride experienced weekly revenue growth, peaking at $771 in early March and ending at $714 by the end of March. Weekly downloads were strong, reaching 12.8K in late February and maintaining around 9.9K by the end of March. Active users also showed an upward trend, starting at 57.8K and ending the quarter at 52K.
Cell to Singularity: Evolution
Cell to Singularity: Evolution from Computer Lunch recorded a steady increase in weekly revenue, peaking at $192 in late February. Downloads surged in early February with 2.8K and then gradually decreased to 430 by the end of March. Active users saw a notable increase, reaching 2.4K in late February before ending the quarter at 1.5K.
Plague Inc: Scenario Creator
Another title from Ndemic Creations, Plague Inc: Scenario Creator, showed modest revenue trends, peaking at around $112 in mid-January and stabilizing at around $62 by the end of March. The app had low download numbers, with the highest being 24 in mid-January.
Cell Expansion Wars
MOBIRIX’s Cell Expansion Wars saw its weekly revenue peak at $134 in mid-February, with significant fluctuations throughout the quarter. Downloads remained low, peaking at 23 in early January and ending the quarter with 18. Active users showed a decline, with only sporadic data available.
For more detailed insights and data, visit Sensor Tower.